Research
My research sits at the intersection of artificial intelligence and human-robot interaction and seeks to make social context a fundamental consideration in how increasingly general-purpose robots perceive, reason, and act.
Projects are listed with their papers, newest first. A full list is also on Google Scholar.
01
Socially Appropriate Robot Behavior in the Home
Robots that operate in homes need to understand the social use of space to stay helpful without becoming obtrusive. Working with people who had lived with a home robot for at least two weeks, we developed a spatial learning model that predicts socially appropriate parking spots from standard occupancy maps, significantly outperforming a state-of-the-art baseline. An earlier crowdsourcing study laid the groundwork, showing that labeling key contextual features on a robot’s 2D navigation map yields judgments comparable to richer 3D views at a fraction of the cost.
Papers
Bryant, D., Sadhwani, A., Fu, H., Smart, W. D., and Glas, D. F. (2026). “Don’t Park There! Learning Socially-Appropriate Robot Parking Spots in the Home.” Proceedings of the 21st ACM/IEEE International Conference on Human-Robot Interaction (HRI 2026).
Abstract
As autonomous social robots become more prevalent in home environments, they must decide where to position themselves within many different types of rooms or spaces, balancing accessibility with staying out of the way. This paper presents a machine learning approach to modeling user preferences for robot parking spots in the home using standard 2D occupancy maps. Our method learns spatial patterns from the information available in the occupancy maps and user-annotated floorplans without requiring specialized inputs. We evaluate the approach using floorplan data from 84 users who provided parking spot preferences after living with and evaluating a social robot in their homes for at least two weeks. Our method significantly outperforms a state-of-the-art baseline focused exclusively on avoiding walking paths. We demonstrate how the approach extends to additional map features and share insights about the types of preference patterns learned by the model. This contribution provides a framework that can incorporate new environmental inputs as robot perception capabilities evolve.
Bryant, D., Etiene, T., Howard, A., Smart, W. D., and Glas, D. F. (2023). “Teaching a Robot Where to Park: A Scalable Crowdsourcing Approach.” IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2023).
Abstract
For social robots to successfully integrate into daily life in home environments, they will need reliable models of the way people perceive and use space in the home. This paper explores the problem of obtaining annotated training data at scale for subjective judgments about spatial locations. Focusing on the use case of identifying good and bad parking spots for a social robot operating in a home environment, two experiments are presented. The first study shows that the presentation of context-rich 3D images to human annotators yields notably different outcomes from those obtained when using 2D robot navigation maps. We attribute the source of these differences to a set of features visible only in the 3D views and introduce a technique for labeling these features on the 2D maps. The second study reveals that using labeled 2D maps produces annotation data very similar to that obtained using 3D images. Since a labeled 2D map can be generated at a fraction of the cost of a full set of 3D views, we recommend this method as a scalable approach to collecting subjective spatial data annotations in everyday environments.
02
Perception Bias in Facial Expression Recognition
Children are highly expressive, and robots and other personalized systems could adapt better to them by recognizing their emotions. Before relying on that capability, we need to understand how well current systems perform on children and where their errors come from. An analysis of eight commercial emotion recognition systems found that none matched human-level accuracy on more than two of six expressions in children. Because human annotators supply the ground truth, a follow-up experiment with 119 online annotators showed that accuracy varied with the demographics of both the children pictured and the annotators, and that bias-aware recommendations presented by a robot during annotation significantly improved accuracy.
Papers
Bryant, D. and Howard, A. (2024). “Perception Bias in Facial Expression Recognition: Implications for Social Robotics.” International Conference on Social Robotics + AI (ICSR 2024), Odense, Denmark. Lecture Notes in Computer Science, Social Robotics, pp. 216–229. Springer.
Abstract
Current AI systems, including socially interactive robots, rely heavily on annotated datasets to train machine learning models. However, annotator biases can significantly affect the ground truth of these datasets, leading to biased AI behaviors. This paper investigates how the characteristics of the individuals comprising facial image datasets and online annotators may influence the reported perception of facial expressions. A between-subjects experiment with 119 online annotators revealed that Girls of Color were more prone to misclassification, even with similar facial expressions to White Girls. Annotators who identified as People of Color generally performed better at classifying expressions in Girls of Color, while White annotators were more accurate in classifying expressions in White Girls. Assistive AI-generated recommendations show potential in reducing racial bias, demonstrating a tangible approach toward fairness and accurate representation within ground truth data used to develop affective recognition systems. This work further describes critical implications for the development and deployment of socially interactive robots in diverse social contexts.
Bryant, D. (2024). “Bias in the Eyes of the Beholder: Development of a Bias-Aware Facial Expression Recognition Algorithm for Autonomous Agents.” Ph.D. dissertation, Georgia Institute of Technology.
Kim, E., Bryant, D., Srikanth, D., and Howard, A. (2021). “Age Bias in Emotion Detection: An Analysis of Facial Emotion Recognition Performance on Young, Middle-Aged, and Older Adults.” Short paper, AAAI/ACM Conference on AI, Ethics, and Society (AIES 2021).
Bryant, D. and Howard, A. (2019). “A Comparative Analysis of Emotion-Detecting AI Systems with Respect to Algorithm Performance and Dataset Diversity.” AAAI/ACM Conference on AI, Ethics, and Society (AIES 2019).
Abstract
In recent news, organizations have been considering the use of facial and emotion recognition for applications involving youth such as tackling surveillance and security in schools. However, the majority of efforts on facial emotion recognition research have focused on adults. Children, particularly in their early years, have been shown to express emotions quite differently than adults. Thus, before such algorithms are deployed in environments that impact the wellbeing and circumstance of youth, a careful examination should be made on their accuracy with respect to appropriateness for this target demographic. In this work, we utilize several datasets that contain facial expressions of children linked to their emotional state to evaluate eight different commercial emotion classification systems. We compare the ground truth labels provided by the respective datasets to the labels given with the highest confidence by the classification systems and assess the results in terms of matching score (TPR), positive predictive value, and failure to compute rate. Overall results show that the emotion recognition systems displayed subpar performance on the datasets of children’s expressions compared to prior work with adult datasets and initial human ratings. We then identify limitations associated with automated recognition of emotions in children and provide suggestions on directions with enhancing recognition accuracy through data diversification, dataset accountability, and algorithmic regulation.
Bryant, D. and Howard, A. (2019). “Towards Emotional Intelligence in Social Robots Designed for Children.” AAAI/ACM Conference on AI, Ethics, and Society (AIES 2019), Student Program.
03
Measuring the Perception of Facial Expressions
Facial expressions are a key part of social interaction, but automating their recognition is difficult because many factors influence how an expression is perceived, and different observers can read the same face differently. Reducing each face to a single label hides that variation. This work introduced a method for collecting multidimensional expression annotations and aggregating them into a measure of general perception that captures both intensity and ambiguity, and used it to build a benchmark of 1,000 real-world images that measures how well recognition algorithms perform compared to human perception.
Papers
Bryant, D., Deng, S., Sephus, N., Xia, W., and Perona, P. (2022). “Multi-Dimensional, Nuanced and Subjective: Measuring the Perception of Facial Expressions.” IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2022).
Abstract
Humans can perceive multiple expressions, each one with varying intensity, in the picture of a face. We propose a methodology for collecting and modeling multidimensional modulated expression annotations from human annotators. Our data reveals that the perception of some expressions can be quite different across observers; thus, our model is designed to represent ambiguity alongside intensity. An empirical exploration of how many dimensions are necessary to capture the perception of facial expression suggests six principal expression dimensions are sufficient. Using our method, we collected multidimensional modulated expression annotations for 1,000 images culled from the popular ExpW in-the-wild dataset. As a proof of principle of our improved measurement technique, we used these annotations to benchmark four public domain algorithms for automated facial expression prediction.
04
Trust and Perceived Competence
Robot design choices invite people to attribute human-like qualities to robots, a tendency known as anthropomorphism, and cues like a robot’s voice, name, or body can shape impressions before people see what it can do. This work used controlled online experiments and validated survey instruments to study how such cues affect trust and perceived competence. In a study of robot gendering, perceived occupational competence predicted trust more strongly than the robot’s or the participant’s gender. A related experiment on how a robot’s embodiment affects trust during a youth emotion classification task received the Best Paper Award at IEEE ARSO 2021.
Papers
Bryant, D., Xu, J., Rogers, K., and Howard, A. (2021). “The Effect of Conceptual Embodiment on Human-Robot Trust During a Youth Emotion Classification Task.” IEEE International Conference on Advanced Robotics and Its Social Impacts (ARSO 2021), pp. 211–218. Best Paper Award.
Bryant, D., Borenstein, J., and Howard, A. (2020). “Why Should We Gender? The Effect of Robot Gendering and Occupational Stereotypes on Human Trust and Perceived Competency.” ACM/IEEE International Conference on Human-Robot Interaction (HRI 2020).
Abstract
The attribution of human-like characteristics onto humanoid robots has become a common practice in Human-Robot Interaction by designers and users alike. Robot gendering, the attribution of gender onto a robotic platform via voice, name, physique, or other features is a prevalent technique used to increase aspects of user acceptance of robots. One important factor relating to acceptance is user trust. As robots continue to integrate themselves into common societal roles, it will be critical to evaluate user trust in the robot’s ability to perform its job. This paper examines the relationship among occupational gender-roles, user trust and gendered design features of humanoid robots. Results from the study indicate that there was no significant difference in the perception of trust in the robot’s competency when considering the gender of the robot. This expands the findings found in prior efforts that suggest performance-based factors have larger influences on user trust than the robot’s gender characteristics. In fact, our study suggests that perceived occupational competency is a better predictor for human trust than robot gender or participant gender. As such, gendering in robot design should be considered critically in the context of the application by designers. Such precautions would reduce the potential for robotic technologies to perpetuate societal gender stereotypes.
Rogers, K., Bryant, D., and Howard, A. (2020). “Robot Gendering: Influences on Trust, Occupational Competency, and Preference of Robot Over Human.” Extended Abstracts of the ACM CHI Conference on Human Factors in Computing Systems (CHI 2020), pp. 1–7.
Ogunyale, T., Bryant, D., and Howard, A. (2018). “Does Removing Stereotype Priming Remove Bias? A Pilot Human-Robot Interaction Study.” International Workshop on Fairness, Accountability, and Transparency in Machine Learning (FAT-ML 2018).
05
Robot-Assisted Rehabilitation
Robots and interactive systems could help people practice therapeutic movements, but their value depends on whether people trust and respond to the feedback they give. This collaborative lab work compared robot and human therapists on trust in healthcare scenarios, on how corrective feedback shapes movement during reaching tasks, and on children’s intrinsic motivation, and examined how object size and task goals shape reaching in a virtual environment.
Papers
Chen, Y. P., Xu, J., Bryant, D., and Howard, A. (2023). “Effects of Human and Robot Feedback on Shaping Human Movement Behaviors During Reaching Tasks.” International Journal of Human-Computer Interaction, 39(1), 101–110.
Chen, Y. P., Armstrong, C., Childers, R., Do, A., Thirey, K., Xu, J., Bryant, D., and Howard, A. (2022). “Effects of Object Size and Task Goals on Reaching Kinematics in a Non-Immersive Virtual Environment.” Human Movement Science, 83, 102954.
Bryant, D., Xu, J., Chen, Y. P., and Howard, A. (2019). “The Effect of Robot vs. Human Corrective Feedback on Children’s Intrinsic Motivation.” Companion of the ACM/IEEE International Conference on Human-Robot Interaction (HRI 2019), pp. 638–639.
Xu, J., Bryant, D., and Howard, A. (2018). “Would You Trust a Robot Therapist? Validating the Equivalency of Trust in Human-Robot Healthcare Scenarios.” IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN 2018), pp. 442–447.
Xu, J., Bryant, D., Chen, Y. P., and Howard, A. (2018). “Robot Therapist Versus Human Therapist: Evaluating the Effect of Corrective Feedback on Human Motor Performance.” IEEE International Symposium on Medical Robotics (ISMR 2018), pp. 1–6.
06
Earlier Projects
Earlier projects include a robot hip-hop dance game designed to engage rural minority students in computer science, a study of how social robots can motivate students to practice math, and an infant smart-mobile system to encourage kicking movements in infants at risk of cerebral palsy.
Papers
Bryant, D., Boyd, J., Harris, J., Smith, M., Garcia-Vergara, S., Chen, Y. P., and Howard, A. (2017). “An Infant Smart-Mobile System to Encourage Kicking Movements in Infants At-Risk of Cerebral Palsy.” IEEE International Conference on Advanced Robotics and Its Social Impacts (ARSO 2017).
Bryant, D., Liles, K. R., and Beer, J. M. (2017). “Developing a Robot Hip-Hop Dance Game to Engage Rural Minorities in Computer Science.” Companion of the ACM/IEEE International Conference on Human-Robot Interaction (HRI 2017), Late-Breaking Report.
Liles, K. R., Bryant, D., and Beer, J. M. (2017). “How Can Social Robots Motivate Students to Practice Math?” Companion of the ACM/IEEE International Conference on Human-Robot Interaction (HRI 2017), Late-Breaking Report.
